July 3, 2012
In
the conference hall of the Premier Palace Hotel a press conference was held by
the creators of the newest product in the world market of the entertainment
industry - "Geo-social Games". The variety of Geo-Social Games is
practically unlimited: intellectual games (chess, checkers, bridge, poker, Go),
dynamic games (football, hockey, boxing), computer games, etc. Ukrainian
experts are the first people who have developed and patented a unique technology in
the field of virtual gaming.
Modern
information technologies have started the all-encompassing process of
globalization. That’s why in traditional forms of human activities such as
business, science, art and in our case in the sphere of games reaching success
requires an effective and enthusiastic consciousness both public and individual. Without the
appliance of appropriate technologies it’s impossible to have a firm position
at the level you have reached already, and it’s not even worth to mention about
the next level.
Geo-Social
Games Project is an unprecedented project the aim of which is to unite people
of different religions, races and nationalities, all age groups and different
social strata. The unique symbiosis of physical and intellectual abilities can
change the social image of the planet. I am very pleased that the project is
implemented by a great sportman of our time Vitali Klitschko with the help of
Ukrainian specialists’ development. I am confident that this project will be
the hallmark of all intelligent people all around the world "- Kirsan
Ilyumzhinov said.
Kirsan Ilyumzhinov Is Keen On the Geosocial Games; HePresented the Project in Kiev
The Geo-Social Games Project was officially presented
to the public
From left to right: Vladimir Kolomiets, Oleg Savchuk, Kirsan Ilyumzhinov, Alexandr Krasyuk, Anatoly Yatsenko |
A breakthrough in the gaming industry
In
recent years the entertainment industry went through the crisis. What could be
said has been said, what could be written has been already written. But it seems
more likely the crisis of puberty, after which the stage of growth and
maturation come. And this "growing up" has occurred in spirit of our
time.
President of the International Chess Federation |
In
the field of games a revolutionary breakthrough has been made by the authors
and developers of the Geo-Social Games Project - President of the International
Chess Federation Kirsan Ilyumzhinov, World Boxing Champion Vitali Klitschko,
general director of promotional company of Klitschko brothers “K2 Promotions”
Krasyuk Alexander, president of the Uktainian Draughts Federation Anatoly Yatsenko,
Oleg Savchuk and Vladimir Kolomiets. They offered the public a completely new
product in the world gaming market.
In
the development of the project, for authors the ability of self-realization for
people who are a priori comes first as those people need to communicate with
each other and feel that they are needed in the society and of course in the
team. Realizing the idea the developers have given the opportunity to thousands
and millions of people to participate in games that are traditionally
played by two people, applying the principle that allows players with their
individual move to influence the formation of
so-called "collective move" which is the move of the majority of
participants in the game.
Conventionally
authors divide Geo-social games into several kinds. The main ones are intellectual
(chess, checkers, etc.), dynamic virtual (football, tennis, boxing, etc),
exchange, or "correct" (from two meanings of
the English word “correct” which means right and edit. The latter goes for to
influence the outcome) and many others.
From left to right:
Oleg Savchuk, Kirsan Ilyumzhinov, Alexandr Krasyuk |
Project
developers have been the first who managed to combine intellectual and economic
components based on principles of prize distribution. This is not a lottery,
where the payoff depends on chance. Strategy, mathematical calculation,
psychology, and other individual abilities make the basis of Geo-Social Games,
in which the most skillful person wins, not the luckiest. Games develop
analytical, logical, mathematical, and psychological abilities of the person,
train the memory, reaction, recover intuition and intelligence, that is a
social phenomenon.
Such
games as "Collective Chess," "Champion Status",
"Virtual Boxing", "Social Quest", "Minimax", etc
are ready to be launched. But in the authors’ opinion the leading games will be intellectual
in the project.
|
"Such
qualities as to think one step ahead and develop logic and thinking are
important not only for boxers or chess players, they will be useful for every
person. Our company «K2 Promotions» supports this project because it can be a completely
new global strategy for an orientation of the youth to a healthy way of life,
regardless of place of residence and income. In addition, the portion of the prize
will be donated for scholarships of talented grandmasters, promising young sportmen, organization and conducting of tournaments. This is one of the most
important social missions of the project, which we encourage, "- Alexander
Krasyuk said.
In
any society the elite consists of members involved in the formation of social consciousness
one way or another. Authors and developers of the Geo-Social Games Project are
social programmers who give an equal opportunity for different social groups,
cultivate the philosophy of success creating spiritually healthy and competitive
personality, providing conditions for the reveal and development of the
individual characteristics of each person. This social component is the
hallmark of the project.
Authors
of the project believe that Geo-Social Games with its innovation and large scale
will attract a great interest of hundreds of millions people involved in an interactive space, and in a year and a half or two years developers are
supposed to have about 500 million active audience of Geo-Social Games.
With
the coming of Geo-Social Games life of potential participants have a chance to
become brighter, more amazing and interesting due to the appearance of really
exciting games which are an eternal companion of any person supplying with an enormous source of adrenalin - the passion.
Check it
out with the fight
Kirsan
Ilyumzhinov told in 2001 they made an attempt to create a similar project. The
idea was that representatives of different continents took part in competitions.
But then, there was no technical capability. Nowadays there is technical capability
to launch the project.
It
should be mentioned, the implementation of such projects will be available in
coming future. On December 22-23, 2011 in
the virtual space of Ukraine a unique chess match consisting of two parties was
held. Members of teams of higher education institutions at Cherkassy and Rovno
demonstrated their abilities.
One
team presented the National University "Ostrog Academy" at Rovno,
another team represented the State Technological University at Cherkassy and
the Academy of Fire Safety named after heroes of Chernobyl.
Participants
signed up on an official website www.vipchess.com.ua, chose a team and made their
individual moves on-line. Special software-hardware complex summed up their
individual moves forming the collective move of the team and displayed it on
a chessboard. Participants of two teams competed with the help of collective
mind.
In
an experimental game 102 players took part. The first game ended on the 27th
move as the team from Rovno won. In the second game after 68-th move fortune
beamed upon players from Cherkassy. The game ended in a draw.
Some
curious thing was found out during the game. After processing moves of teams it
was cleared up that during the first game more than 20 moves of the team from
Rovno coincided with the moves of well-known chess software “Rybka”. During a
virtual match someone decided to test computer intellect against the collective
wisdom of people. But on the next day, the moves of the same computer program were recorded again, that time it was used by the team from Cherkassy! In
both cases the fraud surfaced. However, tournament organizers decided not
to replay the game, considering that the game was experimental.
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