GEO-SOCIAL CHESS

The human intellect is an interesting mechanism. It constantly requires intellectual food for its activity and productivity therefore the Geo-Social Games Project revised principles of chess and offered to refresh interest in that useful and fascinating ancient game. Intellectual game of chess improves the process of thinking and contributes to the efficient development, which is very important for the mankind.

Thus, the game of chess has been revised and joined to the complex of Geo-Social Games. The aim of the project is the organization of global intellectual tournaments in chess by means of information and telecommunication technologies. Starting the game a player chooses which of the two teams he will join and make a move out of the possible moves which are indicated on the panel. The game is based on the "collective move". This is the move which is made by the majority of players and the prize fund is distributed according to the rating table which is an innovative aspect in the game.

Motivated players take smart decisions which contribute to a successful and exciting outcome of the game. Players’ collective decisions are wise enough and it makes the players skillful opponents and the game more fascinating. Thus, an ancient game of chess will gain back its popularity and the society will keep improving, because the human mind makes scientific progress. Developing each player moves the society towards a better future and hence to a higher standard of living.

Official Website of Geo-Social Chess - Collective Chess


HUMANITY VS MACHINE - International Chess Tournament


"Humanity VS Machine" is a part of the Geo-Social Games Project. The Humanity VS Machine Project aims to organize a global international chess tournament by means of information and telecommunication technologies. The principal difference of this project is the possibility of participation of the individual player's move in the "collective move," which is crucial in assessing the effectiveness and individual players' rantings.


An innovative part of the project is based on the selection of the move of a larger number of participants (collective move) collected and processed by a special software-hardware complex worked out by experts in the field of intelligent search engines and Geo-Social Games. The Project is protected by copyright certificates and patents. The aim of the project is to prove that the collective wisdom of mankind can beat most advanced artificial-intelligence programs.

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